Jun 18, 2008, 02:41 AM // 02:41
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#21
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Campfire builds sure make good lulz.
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Jun 19, 2008, 03:35 AM // 03:35
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#22
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Frost Gate Guardian
Join Date: Feb 2007
Profession: W/R
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OK, so why are the first 5 posts just completly flaming the build?? A person came up a build that could be used with modifications and all that person gets are flames??? How bout encourging and not saying no you suck shut up and listen to Wiki and the Metagame??
Overall the build has potential, Dolyak is a no for PvP, put swords down to 12 and add some to wilderness survival for some extra poison length. switch Dolyak for at least rush or sprint. That's all I can say, I tried making a symbolic strike build, except I didn't have many skills to work with.
Nice start though.
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Jun 19, 2008, 06:03 AM // 06:03
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#23
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Krytan Explorer
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The problem with symbolic strike is that you need to load your bar with signets for maximum potential, however at the same time the signets mostly suck balls and don't belong on a warriors bar. Symbolic Strike's damage(at about 3 signets) can be replicated without the investment of bringing signets and having better utility skills. That's why we shoot down the idea.
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Jun 19, 2008, 06:38 AM // 06:38
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#24
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Krytan Explorer
Join Date: Oct 2006
Profession: R/W
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Symbolic Strike is better than most other adrenal damage skills provided if you have 3 useful signets.
Instead of Antidote, try Signet of Pious Restraint. Works against kiting opponents.
[EDIT]
Somehow I can't help but to feel that Symbolic Strike works far better on a dervish with Signet of Mystic Speed, Pious Restraint and Resurrection Signet. They use Wounding Strike + Symbolic Strike for some lulz.
Last edited by GourangaPizza; Jun 19, 2008 at 06:42 AM // 06:42..
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Jun 19, 2008, 06:46 AM // 06:46
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#25
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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off the top of my head,
[Symbolic Degen;AhQBdxRUrKxXdYNJGAcJWLaLuaA]
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Jun 19, 2008, 06:49 AM // 06:49
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#26
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Emo Goth Italics
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Quote:
Originally Posted by majiger
OK, so why are the first 5 posts just completly flaming the build?? A person came up a build that could be used with modifications and all that person gets are flames??? How bout encourging and not saying no you suck shut up and listen to Wiki and the Metagame??
Overall the build has potential, Dolyak is a no for PvP, put swords down to 12 and add some to wilderness survival for some extra poison length. switch Dolyak for at least rush or sprint. That's all I can say, I tried making a symbolic strike build, except I didn't have many skills to work with.
Nice start though.
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Symbolic Strike is nothing but a gimmicky skill. With 3 signets on your bar, you might as well just run Body Blow / it's whatever attack skill counterpart.
There is simply no room on a half decent Warrior bar for it at all either and the fact this skill needs at least half of your skill bar to be merely powerful.
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Jun 19, 2008, 09:01 AM // 09:01
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#27
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by GourangaPizza
Symbolic Strike is better than most other adrenal damage skills provided if you have 3 useful signets.
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And herein lies Symbolic's problem - warrior bars are already very tight, and have little room for useless signets, just to buff up a bad attack.
For Symbolic to be even remotely feasable, there needs to be signets at least as strong as stuff like Shock, Distracting Strike, Rending Touch and Enraging Charge. And I can assure you that there's no signets as strong as these skills, period. Good warriors will continue to use these good utility skills, ignore crap signets, and leave symbolic untouched.
As it stands, Symbolic will just be a skill to lure bad warriors to think up bad builds with bad skills.
Or a skill for those damn WS dervs with both wind prayer signets. Coincidentally, even here it's rather bad - WS --> eremite's --> symbolic is much, much weaker than WS --> eremite's --> chilling victory - the cold damage proc alone outdamages Symbolic, and furthermore the guy without symbolic gets to go /E for moar conjure damage.
Symbolic Strike is bad, period.
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Jun 19, 2008, 10:26 AM // 10:26
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#28
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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[sever artery][gash][symbolic strike][signet of removal][succor][purge signet][Resurrection Signet][flail]
Something like that on a warrior ain't too bad, since generally speaking they're pretty shoddy with a normal skill bar.
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Jun 19, 2008, 02:14 PM // 14:14
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#29
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by blue.rellik
[sever artery][gash][symbolic strike][signet of removal][succor][purge signet][Resurrection Signet][flail]
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I'd prefer Axe for a build like this - [[Dismember] + [[agonizing chop] is generally more useful (stuff that don't bleed is lame), and heroes are pr0 with interrupts.
Quote:
Something like that on a warrior ain't too bad, since generally speaking they're pretty shoddy with a normal skill bar.
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I think you missed out the word 'hero' from there somewhere
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Jun 19, 2008, 02:22 PM // 14:22
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#30
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Forge Runner
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I would go with something like this instead :
[symbolic strike][enduring harmony]["for great justice!"][Flail][Signet of Strength][remedy signet][signet of return][cautery signet]
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Jun 19, 2008, 02:54 PM // 14:54
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#31
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Wilds Pathfinder
Join Date: Oct 2005
Location: Germany
Guild: PaRe
Profession: W/
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you really need 4-5 signets if you want decent damage. Which leaves you with around 3 other skills and will probably feel like playing ursan
having no skill that uses any energy somehow feels like wasting potential.
I don't think there is any great build with symbolic strike but its good enough for normal mode PvE fun. (i rarely play a build longer than 2-3 days so these are nice for a change)
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Jun 19, 2008, 04:31 PM // 16:31
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#32
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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Quote:
Originally Posted by Tab
Try:
[build prof=w/r axe=12+1+1 tact=10+1 str=8+1][frenzy][eviscerate][symbolic strike][bull's strike][sprint][antidote signet][healing signet][resurrection signet][/build]
For a Symbolic build that doesn't suck.
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i like pluto's more, tab.
[build prof=w/mo axe=12+1+1 strength=9+1 tactics=9+1 smiting=3][dismember][symbolic strike][signet of judgment][rush][frenzy][healing signet][bull's strike][resurrection signet][/build]
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Jun 21, 2008, 10:24 AM // 10:24
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#33
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Stormlord Alex
I'd prefer Axe for a build like this - [[Dismember] + [[agonizing chop] is generally more useful (stuff that don't bleed is lame), and heroes are pr0 with interrupts.
I think you missed out the word ' hero' from there somewhere
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Blah! You're right on both accounts, an axe with dismember and agonizing is better and I did mean to say hero
Brain fart ftl
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Jun 24, 2008, 05:43 AM // 05:43
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#34
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Ascalonian Squire
Join Date: Jan 2008
Guild: Kindred Order Of Souls [KOS]
Profession: W/R
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[build prof=W/D][/build][Symbolic Strike][Frenzy][Bull's [email protected]][Signet of Mystic [email protected]][Signet of Pious [email protected]][Signet of Pious [email protected]][Signet of [email protected]][Resurrection Signet]
Scthye Master 12
Strength at 11+1
Wind Prayers 5
Earth Prayers 4
Last edited by Jinxinleon; Jun 24, 2008 at 06:03 AM // 06:03..
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Jun 24, 2008, 07:08 AM // 07:08
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#35
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Quote:
Originally Posted by Jinxinleon
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Well..it got [frenzy]..I'll give you that.
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Jun 24, 2008, 05:48 PM // 17:48
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#36
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Ascalonian Squire
Join Date: Jan 2008
Guild: Kindred Order Of Souls [KOS]
Profession: W/R
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First off
You can hit 3 people with Symbolic Strike 60-83dmg/per
Then,with Bull's Charge you can hit 3 people again,KDing 3.
Signet of Mystic Speed is for Relic Running.
Signet of Pious Restraint is for snaring.
Signet of Pious Light is for heals/filler.
Signet of Strength is for more damage.
And you know the use of Rez Sig.
And BTW,would you prefer to make a better one?
Last edited by Jinxinleon; Jun 24, 2008 at 06:04 PM // 18:04..
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